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Stock Pile -
A player can draw a single card from the stock pile. This pile is face down and none of the cards are seen.
In this way, drawing from the stock involves a higher degree of risk or chance than
from the discard pile.
The Deal - The dealer shuffles and deals the cards to each player face down, starting with the player to
his left and dealing the playing cards round to each player, one by one in a clockwise
direction.
Card Scoring -
Aces score 1, faces score 10, the rest score their rank value. Scoring varies greatly between different Rummy games and should be considered on a game by game basis.
Aces are worth 15 pts in Rummy 500.
Wild Card - In some games, the Joker is a wild card which can be
used to represent any card in a run or set and is therefore a very useful tool. In some games,
the wild cards have absolutely no points value whatsoever.
Deadwood -
The word deadwood is used, particularly in Gin, for cards which are not used in any
run or set and are unmatched at the end of the game. Deadwood count is the total
points value of those cards.
Up Card - The
final card to be dealt is the up card which is placed at the top of the discard pile,
face up. This card is visible to all players and lies on the discard pile, face up
so that all players can see it.
Discard Pile - The
discard pile is face up and only the top card is seen. Players can draw from this pile but can not
see previous discards (except in Rummy 500). A player ends his turn by
discarding a card to this pile.
Melding - The
action of placing together cards to form sets (at least three cards of same
rank) or runs (at least three cards of same suit in consecutive rank). A meld can be either a set or a run (in
other words, a sequence).
Aces Low - Aces are low in
most Rummy games and do not go "round the corner" (A-2-3 is valid but not Q-K-A or K-A-2). In most Rummy games
Aces score one point and are therefore always low. In 500 they are low and high.
Laying Off
- When a player attaches cards to existing melds which are already on the table.
In Gin, this activity can only happen when someone knocks and does not happen if
a player goes Gin - the game ends there.
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Rummy - (Regular Rummy) a single deck version of the standard game. Melding
of cards between turns is allowed and you can add to existing melds. If you go
out in a single turn, you score double your opponents deadwood scores, earning a
juicy Rummy bonus.
Rummy 500 - (500 Rum) This game is played with two decks for five
players or more. Similar to Rummy but with different scoring, jokers are in play
and Aces score 15 points. Also, it is possible to draw more than one card from the whole discard pile
if you can meld at least the first one taken.
Gin Rummy - (Gin) Just ten cards are dealt to each player from a
single deck and you can knock if you have 10 points or less of deadwood. There are no wild cards and melding only takes place at the end
when the entire hand is melded. Quick fire play, makes this one of the easiest to learn.
Indian Rummy - Played with up to two decks, up to six players and similar scoring
to Gin Rummy but unlike Gin, there is no knocking and you must meld your entire
hand. You also require to have two sequences (one of which should be pure) before you can go out.
This game is similar to Gin.
MORE RUMMY GAMES &
RUMMY HISTORY
Learn about a range of Rummy games which can be played both online and offline.
Also learn about the rich and interesting history relating to Rummy, Canasta,
Conquian and other games.
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