The rules discussed till are a part of the standard Rummy 500 rules and are sufficient for
the online play of the game which can be played here at Rummy.net. The following sections can be helpful if any of the players is willing to go for an offline play and even then it relies on the players interests whether to introduce these rules or not:
(1) Some of the house rules say that a player cannot draw from the discard pile untill he can meld the card
The card the player wants to meld has to be taken along with the cards above it.
This rule applies even when he wants to pick the top card from the discard pile (the upcard). If he can not meld
the card on the discard pile, he must go for the stock. In the standard rules (before this section) this is not case where the player can pick the top card of the discard pile whether he melds it or not.
(2) A player to go out has to discard. A player without a card for discard must remain a floater until his turn arrives and this
continues till a card comes up that can be meld and there is
a discard to end the game. It is illegal to simply draw the
upcard and discard it in the same turn to end the game.
(3) According to some house rules the player need not specify the suit in a condition arising as where two jokers melded with another card, for example:
5 . Every time joker has to represent a specific card; and
thus in a case cannot be meld against a four card set.
(4) According to some house rules, a player cannot discard the same card he picked from the discard pile on the same turn. This is not an issue if he draws more than just the
upcard from the discard pile.
(5) Some house rules offer that if the stock pile exhausts, the top card of the discard pile is set aside and the remainder of the discard pile is shuffled and turned face down to become the new stock pile. The top card again starts a new discard pile.
(6) A version of the Rummy 500 game is played which has a feature known as "Rummy in the Pile". This feature is not a part of standard Rummy 500 included in most of the authoritative card game books.
The feature can be explained on considering a situation, think that a player discards a card to end his turn and the discard pile has the cards which can melded without requiring any additional card from the player’s hand.
In such a case any player other the one who has discarded can proclaim "Rummy" and lift the discard pile from the card
the meld can be formed. This player then completes his turn on discarding a card. The next turn to play is of the one to the player’s left who has called "Rummy!"
and the turn moves clockwise from there. This cannot happen, that is a player cannot call "Rummy!" when the game ends. When a player discards or melds his last card, the game ends and he is not concerned with what is left in the pile. Two examples as how "Rummy In The Pile" works is shown below:
(a) If there is sequence of
6 on the meld area and someone discards a
3 or a
7 then any player other than the one discarded may call "Rummy!" to take the card and meld it.
(b) On a players turn, if he has
7 in the hand, and draws
5 from stock and there is already a
4 buried in the pile then if he melds
7 in his turn, then anyone can call "Rummy!", and take the
from the pile (and all cards above it) to add it to the meld. But the player who has placed the meld of
5, 6 and 7 cannot immediately proclaim "Rummy". The player can do this once the player to his left has taken his turn without spotting the card.